I'm a passionate leader specializing in guiding teams to create beautiful, functional, and user-centered digital experiences.
A little bit about my journey and what I'm passionate about.
I'm Alan Roman, a Game Designer and Producer based in Central Florida, driven by a passion for creating compelling, interactive experiences. My journey in game development is rooted in a lifelong fascination with how systems, stories, and art converge to create worlds that captivate players.
I bring over eight years of experience guiding high-quality titles from concept to launch. Specializing in Systems Design & Documentation and Production & Pipeline Management, I pride myself on building collaborative teams through clear communication and creative problem-solving. This approach was key when I led the production of "The Golden Hour of Stroke: Keep the brain Alive in 45.", seeing it through to a successful release.
When I'm not bringing game concepts and ideas to life, you can find me exploring the outdoors, reading a good book, or experimenting with new recipes in the kitchen.
Here are some of the projects I've had the privilege to contribute to:
Telestroke is an interactive learning experience for stroke teams. It aims to help identify stroke symptoms, confirm Last Known Well (LKW), and maintain door-to-needle times of 45 minutes or less for AIS patients.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Successfully integrated complex medical protocols into an engaging interactive experience, ensuring accuracy and educational value despite the technical challenges of simulating real-time decision-making and needing to coordinate motion capture sequences for all scenarios.
Servant Leadership is a simulated interactive learning experience with three scenarios where learners practice servant leadership skills by engaging in difficult conversations with unique characters, receiving mentor feedback on their decisions.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Developed nuanced character interactions and branching narratives that effectively simulated complex leadership challenges, requiring careful scriptwriting, realistic facial expressions, and logic design.
Bleeding Control is an interactive learning experience with four scenarios where learners practice bleeding control protocols by interacting with avatars. Users receive tailored feedback as they work to stop bleeding using correct procedures and tools in unique victim encounters.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Balanced realism with accessibility in depicting emergency medical procedures, ensuring the learning objectives were met without hardware being a deterrent factor.
This simulation presents real-life scenarios for Charge Nurses, developed by VHA experts to teach best practices in maintaining unit safety and managing patient/staff flow.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Managed the complexity of simulating a dynamic hospital unit environment, including multiple patient and intricate staff interactions, to create immersive scenarios.
DAARC is a simulation where users, as Airway Officers, learn to manage difficult airways and perform rescue cricothyrotomy using the Vortex Algorithm in urgent hospital scenarios.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Accurately translated a critical medical algorithm (Vortex Approach) into an interactive simulation, ensuring procedural fidelity for high-stakes training while also balancing the patient's realtime vitals.
This simulation guides Medical Surgical Nurses through assessing and caring for patients during a 12-hour shift, helping them identify deteriorating conditions based on authentic VHA expert scenarios.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Designed a comprehensive simulation covering a 12-hour nursing shift, incorporating diverse patient scenarios and critical decision points based on expert VHA SME input.
JCDST is an interactive learning experience with ten scenarios where users practice observation and discernment using a decision support tool to analyze issues, featuring first-person character interviews.
Worked on concept capture, design documentation, mockups, and followed through to final leading Development, Art and QA teams. Created an engaging experience around a decision support tool, using first-person interviews to make the process of analysis and discernment more relatable and practical.
Boundary Settings is an interactive learning experience teaching users how to respond to difficult boundary scenarios in healthcare, fostering trust, safety, and improved decision-making.
Worked on concept capture, design documentation, mockups, and followed through to final delivery leading Development, Art and QA teams. Addressed sensitive and nuanced topics of professional boundaries in shared living quarters through interactive scenarios, promoting thoughtful decision-making and ethical conduct.
My academic background and qualifications.
Full Sail University | 2015 - 2016
ITESM | 2009 - 2013
I'm currently open to new opportunities and collaborations. If you have a project in mind or just want to say hello, feel free to reach out.