About
Hello there! I'm Alan. I'm a Web & UX Engineer with a background in game design & production, I live in the Jefferson City, Missouri area.
The projects on the home page are side projects: things I wanted to work on, built in my own time because they were fun to explore.
When I'm not at a keyboard, I'm usually tinkering with cool cadgets, reading a good book, or trying out a new recipe.
Earlier work
Interactive training simulations I designed and produced, mostly for healthcare teams. Most still run in the browser.
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Telestroke
Stroke teams practice spotting symptoms, confirming Last Known Well, and holding door-to-needle times under 45 minutes.
Play itMy part
Concept, design documentation and mockups through to delivery, leading development, art and QA. That included turning medical protocols into real-time decisions and coordinating motion capture for every scenario.
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Servant Leadership
Three scenarios of difficult conversations with distinct characters, with mentor feedback on each choice.
Play itMy part
Concept through delivery, leading development, art and QA. That included branching narratives, scriptwriting, facial performance and the logic design behind each conversation.
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Bleeding Control
Four victim encounters where learners stop bleeding with the right procedures and tools, and get feedback tailored to their choices.
Play itMy part
Concept through delivery, leading development, art and QA. That included balancing realism with accessibility so that hardware never got in the way of the learning objectives.
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Charge Nurse
Real-life charge nurse scenarios, written with VHA experts, on keeping a unit safe and managing patient and staff flow.
Play itMy part
Concept through delivery, leading development, art and QA. That included simulating a busy hospital unit with many patients and staff interacting at once.
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DAARC
As the Airway Officer, learners manage difficult airways and perform a rescue cricothyrotomy using the Vortex Approach.
Play itMy part
Concept through delivery, leading development, art and QA. That included translating the Vortex algorithm faithfully while balancing the patient's real-time vitals.
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Medsurg
A 12-hour shift for medical-surgical nurses, spotting deteriorating patients in scenarios written with VHA experts.
Play itMy part
Concept through delivery, leading development, art and QA. That included building a full shift of diverse patients and critical decision points from subject-matter-expert input.
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JCDST
Ten scenarios practicing observation and discernment with a decision support tool, built around first-person character interviews.
Play itMy part
Concept through delivery, leading development, art and QA. That included using first-person interviews to make analysis and discernment feel practical.
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Boundary Settings
How to respond to difficult professional-boundary situations in healthcare, with an emphasis on trust and safety.
Play itMy part
Concept through delivery, leading development, art and QA. That included handling sensitive situations in shared living quarters through interactive scenarios.
Education
- M.S. in Game DesignFull Sail University · 2015-2016
- Bachelor's in Animation & Digital ArtITESM · 2009-2013
Contact
Want to reach out? Email me at alan.roman117@gmail.com.