About

Alan Roman smiling at the camera

Hello there! I'm Alan. I'm a Web & UX Engineer with a background in game design & production, I live in the Jefferson City, Missouri area.

The projects on the home page are side projects: things I wanted to work on, built in my own time because they were fun to explore.

When I'm not at a keyboard, I'm usually tinkering with cool cadgets, reading a good book, or trying out a new recipe.

Earlier work

Interactive training simulations I designed and produced, mostly for healthcare teams. Most still run in the browser.

  • Telestroke

    Stroke teams practice spotting symptoms, confirming Last Known Well, and holding door-to-needle times under 45 minutes.

    My part

    Concept, design documentation and mockups through to delivery, leading development, art and QA. That included turning medical protocols into real-time decisions and coordinating motion capture for every scenario.

    Play it
  • Servant Leadership

    Three scenarios of difficult conversations with distinct characters, with mentor feedback on each choice.

    My part

    Concept through delivery, leading development, art and QA. That included branching narratives, scriptwriting, facial performance and the logic design behind each conversation.

    Play it
  • Bleeding Control

    Four victim encounters where learners stop bleeding with the right procedures and tools, and get feedback tailored to their choices.

    My part

    Concept through delivery, leading development, art and QA. That included balancing realism with accessibility so that hardware never got in the way of the learning objectives.

    Play it
  • Charge Nurse

    Real-life charge nurse scenarios, written with VHA experts, on keeping a unit safe and managing patient and staff flow.

    My part

    Concept through delivery, leading development, art and QA. That included simulating a busy hospital unit with many patients and staff interacting at once.

    Play it
  • DAARC

    As the Airway Officer, learners manage difficult airways and perform a rescue cricothyrotomy using the Vortex Approach.

    My part

    Concept through delivery, leading development, art and QA. That included translating the Vortex algorithm faithfully while balancing the patient's real-time vitals.

    Play it
  • Medsurg

    A 12-hour shift for medical-surgical nurses, spotting deteriorating patients in scenarios written with VHA experts.

    My part

    Concept through delivery, leading development, art and QA. That included building a full shift of diverse patients and critical decision points from subject-matter-expert input.

    Play it
  • JCDST

    Ten scenarios practicing observation and discernment with a decision support tool, built around first-person character interviews.

    My part

    Concept through delivery, leading development, art and QA. That included using first-person interviews to make analysis and discernment feel practical.

    Play it
  • Boundary Settings

    How to respond to difficult professional-boundary situations in healthcare, with an emphasis on trust and safety.

    My part

    Concept through delivery, leading development, art and QA. That included handling sensitive situations in shared living quarters through interactive scenarios.

    Play it

Education

  • M.S. in Game DesignFull Sail University · 2015-2016
  • Bachelor's in Animation & Digital ArtITESM · 2009-2013

Contact

Want to reach out? Email me at alan.roman117@gmail.com.